//
// Copyright 2011-2015 Jeff Bush
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//


#pragma once

#include "SIMDMath.h"
#include "Surface.h"

namespace librender
{

//
// A set of surfaces to render to.
//
class RenderTarget
{
public:
    void setColorBuffer(Surface *buffer)
    {
        fColorBuffer = buffer;
    }

    void setDepthBuffer(Surface *buffer)
    {
        fDepthBuffer = buffer;
    }

    Surface *getColorBuffer() const
    {
        return fColorBuffer;
    }

    Surface *getDepthBuffer() const
    {
        return fDepthBuffer;
    }

private:
    Surface *fColorBuffer = nullptr;
    Surface *fDepthBuffer = nullptr;
};

} // namespace librender
